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You may already know these monitoring events available before and which are now no more supported :
They have been replaced by the MutationObserver in IE 11 because they have several drawbacks:
The MutationObserver fix these issues and is really easy to use :
Creating a mutation observer is easy as instantiating an object. The callback function takes 2 parameters : an object describing the change and the second one will be the MutationObserver.
[js]function mutationObserverCallBack(changes, mutationObserver) {/*…*/ }
//Creation of the observer
var observer = new MutationObserver(mutationObserverCallBack);[/js]
Then you can observe any html element by calling the observe function on the observer. This function takes as a second parameter a json object with the “monitoring” options. For example, you can monitor only the addition/removal of element on any of its children and any change of “class” :
[js]
var observer = new MutationObserver(mutationObserverCallBack);
observer.observe(element, {
attributes: true,
attributeFilter: ["class"],
childList: true,
subtree: true,
});
[/js]
There is a lot of possible configuration and you can find a full list on this MSDN page.
In the callback, you can explore the changes which is a list of the modifications. Each one has a type field and some properties (added nodes, old value, etc.) which let you know which change has been performed.
[js]function mutationObserverCallBack(changes, mutationObserver) {
changes.forEach(function (mutationRecord) {
console.log("Type of mutation: " + mutationRecord.type);
if ("attributes" === mutationRecord.type) {
console.log("Old attribute value: " + mutationRecord.oldValue);
}
});
}[/js]
This is a just a quick blog post of this good new API. You can find more information on these pages :
]]>
The GetPixelDataAsync method of the BitmapDecoder class lets you get the pixels of a given picture and you can apply transformations during the process. I will the simply ask it to resize the image to a simple unique pixel. The resulting pixel will be the dominant color of the image.
[csharp]
//get the file
var file = await StorageFile.GetFileFromApplicationUriAsync(myLocalImageUri);
using (var stream = await file.OpenAsync(FileAccessMode.Read))
{
//Create a decoder for the image
var decoder = await BitmapDecoder.CreateAsync(stream);
//Create a transform to get a 1×1 image
var myTransform = new BitmapTransform { ScaledHeight = 1, ScaledWidth = 1 };
//Get the pixel provider
var pixels = await decoder.GetPixelDataAsync(
BitmapPixelFormat.Rgba8,
BitmapAlphaMode.Ignore,
myTransform ,
ExifOrientationMode.IgnoreExifOrientation,
ColorManagementMode.DoNotColorManage);
//Get the bytes of the 1×1 scaled image
var bytes = pixels.DetachPixelData();
//read the color
var myDominantColor = Color.FromArgb(255, bytes[0], bytes[1], bytes[2]);
}
[/csharp]
The code is extremely simple: open the file, open its stream, create a BitmapDecoder, grab the pixels applying the transform and read the color.
In Windows 8, every job is nearly done as soon as you execute it. You could play with the msSetImmediate function but it was still a little mode “hack” than “code”.
With Windows 8.1, the SDK introduce a scheduler used by the whole WinJS framework. This scheduler helps you to define what is important (animations, visual feedback, manage user input) from what can be delayed (background work, data processing not used immediatly).
The goal is to let you build application which reacts immedialty to the user will.
Everything lives in the WinJS.Utilities.Scheduler namepsace and is written in javascript.
This namespace is often shortcuted “Scheduler” or “S” in the Microsoft samples.
[js]var S = WinJS.Utilities.Scheduler;[/js]
There is 4 importants objects to know :
Launching a job is as simple as providing a function :
[js]
var job = WinJS.Utilities.Scheduler.schedule(function willBeExecuted(){
//work to be done
});
[/js]
There is some optional parameters that can be set too : a priority (default is WinJS.Utilities.Scheduler.Priority.normal.), a this parameter which will be set when the function is executed and name (useful when debugging):
[js]
var whoAmI = {};
var job = WinJS.Utilities.Scheduler.schedule(function willBeExecuted(){
//work to be done
} , WinJS.Utilities.Scheduler.Priority.normal, whoAmI, " I am the job name" );
[/js]
The returned object is a IJob object and you can call some function on it to cancel it’s scheduling, pause it, resume it and have some information like the name, the priority, the owner, etc.
[js]
//create a job
var job = WinJS.Utilities.Scheduler.schedule( /* …*/);
//pause the job
job.pause();
//resume it in 5 secs
WinJS.Promise.timeout(5000).then(job.resume);
//reads the name of the job
var name = job.name;
[/js]
In this case “yielding” means “let other task more important than me start and do their job while I am executing and pause me”.
Let’s assume that you have a job which takes 10 seconds to be done and that you can split it in 10 parts.
Then you can launch the job with the scheduler, do the first part and tells it : do something else (other jobs with higher priority) if necessary then call me back. The Scheduler will then manage this process for you.
When your job is executed, a parameter is actually provided and it implements the IJobInfo interface. This jobInfo object has 2 important functions and 1 important field :
So how do we implement this feature ? By creating a processing function which will process each part in a loop. At each cycle, we will check if we have to yield. If so, we tells the scheduler to call us back when it wants to restart our process. If the process is done (10 parts processed) then we just returns.
Here is how I will implement this “10 parts processing”.
[js]var partProcessed = 0;
function executeYieldingTask() {
// schedule some work
S.schedule(function myScheduledJob(jobInfo) {
//Process the 10 parts
while (partProcessed < 10) {
//check if I have to yield :new job with higher priority
// may have been scheduled
if (jobInfo.shouldYield) {
//tells the Scheduler to execute myScheduledJob
// when it’s done executing higher priority task
jobInfo.setWork(myScheduledJob);
//we yield so we exit the ‘process loop’
break;
}
else {
/* process the part partProcessed */
partProcessed = partProcessed + 1;
}
}
}, S.Priority.idle);
}
[/js]
IOwnerToken is an interface which represents the owner of a job. By owner it means “master” : the one who controls and manage it.
A token can be set to multiple jobs at once and there is one function on this interface : cancelAll. This function simply cancel all the jobs owned by the token.
To create a token, you have to call the createOwnerToken function. You can then assign it to created job.
[js]
//create a token
var ownerToken = WinJS.Utilities.Scheduler.createOwnerToken();
//create jobs
var job1 = WinJS.Utilities.Scheduler.schedule( /* …*/);
var job2 = WinJS.Utilities.Scheduler.schedule( /* …*/);
//Be in control
job1.owner = ownerToken ;
job2.owner = ownerToken ;
//Cancel the jobs at once :
ownerToken.cancelAll();
[/js]
This token is then really useful when you want to manage a group of jobs at once. Create an owner, if the user do something else, goes to another page : you cancel all the task at once and retrieve some CPU juice.
Now let’s discover some useful functions when playing with jobs and the scheduler.
Here are some code example :
[js]
//requestDrain example
var drainPromise = WinJS.Utilities.Scheduler.requestDrain(priority, name);
drainPromise.done(
function complete(){console.log("queue drained");},
function error(){ });
//retrieveState example :
var S= WinJS.Utilities.Scheduler;
S.schedule(function () {/* */ }, S.Priority.aboveNormal,null,"a task name");
S.schedule(function () {/* */ }, S.Priority.idle,null, "infinite square name");
S.schedule(function () {/* */ }, S.Priority.belowNormal,null,"another task name");
var state = WinJS.Utilities.Scheduler.retrieveState();
/*
state looks like this :
Jobs:
id: 22, priority: aboveNormal, name: a task name
id: 24, priority: belowNormal, name: another task name
id: 23, priority: idle, name: infinite square name
Drain requests:
None
*/
//schedulePromiseXXX example
var dldPromise = WinJS.xhr({url:’www.infiniteSquare.com’});
WinJS.Utilities.Scheduler.schedulePromiseHigh(dldPromise)
.then(function(xhrResult){
/* process interesting content */
});
[/js]
Regards.
]]>This was good old times and these issues are gone in Windows 8.1 : youpi !
Let’s digg a little more
Windows 8 theme resources are provided using StaticResource and so can’t be updated at runtime. The resources are loaded once at the app startup and even if you update it, the controls won’t update themselves because the StaticResource provide the value once and only once : when parsed.
Now comes a new markup extension named ThemeResource. You can use it like the StaticResource object but this special resource will update the targeted control if the Theme of the control is updated. You can see it as the DynamicResource in WPF but only for some “theme” resource and triggered only by a theme change.
Of course, all the template of the frameworks are now using this new feature and you are free (must ) use it in your own controls. You can actually use it anywhere in your XAML :
[xml]
<Border RequestedTheme="Light"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
</Border>
[/xml]
In Windows 8 you had to set the RequestedTheme property at launch (in the constructor of you app for example) and it could be set only once.
Now this is a property of the FrameworkElement class which is the base class for any control. The value will be inherited by all its children (this is actually done because it overrides values in the resource dictionary which will be available to the children of the control).
In this sample I override the theme twice in the same visual tree :
[xml]
<StackPanel RequestedTheme="Light"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<TextBlock Text="Hello World !" />
<Border RequestedTheme="Dark"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<TextBlock Text="Another theme" />
</Border>
</StackPanel>
[/xml]
It then produce this view :
Be aware that this is a “low priority” setting and that all the styles, directly set attributes/properties, triggers, animations and even implicit styles are winning over it.
You can read this post in french too.
You can find more by exploring the “XAML requested theme sample (Windows 8.1)” of the samples pack provided by Microsoft.
Have a nice code
]]>However it can be hard sometimes and in this post I will describe how you can create something I first thought it will be easy : a wrapping text with hyperlinks in it.
Something like this :
As you will read, this is not as straightforward as I thought.
I tried a few things before to make it works the way I want to.
Did you remember Silverlight (:p) ? I do and especially the Hyperlink element that you can use in Textblock :
[xml]
<TextBlock IsReadOnly="True">
<Run> Displaying text with</Run>
<Hyperlink NavigateUri="http://www.infinitesquare.com"
TargetName="_blank">hyperlink</Hyperlink>
<Run>.</Run>
</TextBlock >
[/xml]
It’s really nice but…. there is no hyperlink element in the Windows8 Xaml framework… too bad
There is in fact no such thing in the Windows 8 Xaml Framework so this is a dead end
My third idea was to create a textblock with runs and Underline element to recreate the same display.
Then I can register myself to the Tapped event and grab the tapped run and then open the matching links.
I would then create something like this :
[xml]
<TextBlock>
<Run Text="Cupcake ipsum dolor. Sit amet I love croissant fawork" />
<Run Text=" " />
<Underline FontFamily="Segoe UI">
<Run Foreground="#FFFF1BF5"
Text="I love ice cream" />
</Underline>
<Run Text=". Chocolate ice cream soufflé pastry." />
<Run Text=" Bear claw chocolate tart brownie apple pie." />
<LineBreak />
<LineBreak />
<Run Text="Pastry sesame snaps cotton candy jelly-o marzipan pastry" />
<Run Text=" cake I love faworki. Wypas I love jelly." />
<Underline FontFamily="Segoe UI">
<Run Foreground="#FFFF1BF5"
Text="I love toffee macaroon chocolate bar." />
</Underline>
</TextBlock>
[/xml]
[csharp]
private void MyTexBlock_OnTapped(object sender, TappedRoutedEventArgs e)
{
var run = e.OriginalSource;
}
[/csharp]
The problem here is that the OriginalSource element is in fact the TextBlock itself and not the Run or the Underline element I created. So there is no way to know which link the user touched but only it touched the TextBlock somewhere.
After these failures, I decided to use a weapon of mass destruction : a RichTextBlock and a InlineUIContainer element.
You can’t just add Run inside a RichTextBlock but instead, you have to create one (or more) root paragraph element.
The InlineUIContainer lets you put any FrameworkElement you want inside a document(the content of the Paragraph). You can then register handlers to the events of this FrameworkElements as you would have in any Xaml UI.
In the code snippet below, I register myself to Tapped event of the Textblock I insert in my paragraph :
[xml]
<RichTextBlock IsTextSelectionEnabled="False">
<Paragraph>
<Run Text="Cupcake ipsum dolor. Sit amet I love croissant fawork" />
<Run Text=". " />
<InlineUIContainer>
<Border Background="#FFF1EFEF">
<TextBlock Tapped="OnLinkTapped" Foreground="#FFFF1BF5"
TextWrapping="Wrap"> <Underline>
<Run Text="I love ice cream, to write very long text " />
<Run Text="and to take some screenshots." />
</Underline>
</TextBlock>
</Border>
</InlineUIContainer>
<Run Text="A Chocolate ice cream soufflé pastry. " />
<Run Text="Bear claw chocolate tart brownie apple pie." />
</Paragraph>
</RichTextBlock>
[/xml]
Wonderful… wait … oh no… there is still one issue : the paragraph element will consider the InlineUIContainer as “whole block” and not as “text” and then it will wrap strangely your content. In this screenshot, I added a gray border around my TextBlock show this behavior to you :
I finally found one hack and if you know a better way, please tell me in the comment which one it is
My solution is to use the RichTextBlock’s tapped event and its GetPositionFromPoint method. This method returns a TextPointer for a given position of your RichTextBlock. This TextPointer object has a Parent property which is the TextElement (Run, Underline, Span, etc…) the user clicked on : exactly what we want !
My Xaml then look like this :
[xml]<RichTextBlock IsTextSelectionEnabled="False"
Margin="30"
Width="600"
TextAlignment="Justify"
FontSize="40"
TextWrapping="Wrap"
Tapped="UIElement_OnTapped">
<Paragraph>
<Run Text="Cupcake ipsum dolor. Sit amet I love croissant fawork" />
<Run Text=". " />
<Underline x:Name="LinkToInfiniteSquare"
Foreground="#FFFF1BF5">
<Run Text="I love ice cream, to write very long text " />
<Run Text="and to take some screenshots." />
</Underline>
<Run Text="A Chocolate ice cream soufflé pastry. " />
<Underline x:Name="LinkToMyBlog"
Foreground="#FFFF1BF5">
<Run Text="Bear claw chocolate tart brownie apple pie." />
</Underline>
</Paragraph>
</RichTextBlock>
[/xml]
The last part is to walk trough the parents of the clicked/touched element to find out its Underline parent, read its name and launch the correct action.
[csharp]
private void UIElement_OnTapped(object sender, TappedRoutedEventArgs e)
{
var richTB = sender as RichTextBlock;
var textPointer = richTB.GetPositionFromPoint(e.GetPosition(richTB));
var element = textPointer.Parent as TextElement;
while (element != null && !(element is Underline))
{
if (element.ContentStart != null
&& element != element.ElementStart.Parent)
{
element = element.ElementStart.Parent as TextElement;
}
else
{
element = null;
}
}
if (element == null) return;
var underline = element as Underline;
if (underline.Name == "LinkToInfiniteSquare")
{
Launcher.LaunchUriAsync(new Uri("http://www.infinitesquare.com"));
}
else if (underline.Name == "LinkToMyBlog")
{
Launcher.LaunchUriAsync(new Uri("http://www.jonathanantoine.com"));
}
}
[/csharp]
By the way, I can not use a TextBlock element because it does not have the GetPositionFromPoint method.
(Please don’t tell me to do it in HTML/JS :p)
The source code is available here.
]]>For example, we did it in the Larousse Illustré Windows 8 app to display media in a different way when zoomed in than zoomed out :
This is exactly the same data but shown in a different fashion. The user choose the one it prefers.
But, if you try to set the same data source to the both listview in your semantic zoom, your app will crash.
An exception is raised because a method “itemFromDescription” is not defined.
The solution to make everything works is to define this method as below :
[js]
var zoomedInListView = document.getElementById("zoomedInListView").winControl;
var zoomedOutListView = document.getElementById("zoomedOutListView").winControl;
zoomedInListView.itemDataSource = myList.dataSource;
zoomedInListView.itemDataSource.itemFromDescription
= function (it) { return WinJS.Promise.wrap({ index: 0 }); };
zoomedOutListView.itemDataSource = myList.dataSource;
zoomedOutListView.itemDataSource.itemFromDescription
= function (it) { return WinJS.Promise.wrap({ index: 0 }); };
[/js]
I hope this will help you
A sample is available (scenario 2) on my Dropbox.
]]>Today, I want to describe one which is very useful for the Dropbox client I work on (8 Files In A Box) : The Cached File Updater contract.
As you will see, it can be really useful with the FileSavePicker contract.
First of all :
The code of this blog post is available here.
The Cached File Updater contracts simply declare that your app is responsible for the management of one or many of its files. This is really useful for ‘file management apps’.
You can usethe “CachedFileUpdater” to do some really interesting things :
I refer to “a file” but this can be done on any file of your app.
Using this contract is done in 4 steps, one being optional.
The first thing, as for any contracts is to declare the contract in the app manifest. Simply add it :
When you create a file in your app, you can define some triggers on it using the CachedFileUpdater.SetUpdateInformation method. This is a simple call and it takes 5 arguments :
Here is an example which ask your app to be activated after an another app writes on your file :
[csharp]CachedFileUpdater.SetUpdateInformation(fileCreated,
"A content id to identify the file.",
ReadActivationMode.NotNeeded,
WriteActivationMode.AfterWrite,
CachedFileOptions.None);
[/csharp]
Once this is done, you can override the OnCachedFileUpdaterActivated method of your application. The provided arg will give you a propertie “CachedFileUpdaterUI” with some interesting information :
When you don’t have to show any UI to the user, you’ll simply have to grab the file when the FileUpdateRequested event is raised and do something with the file. If the local file have to be updated, you can call the UpdateLocalFile method and provide an up to date file.
Also, you have to set the “args.Request.Status” depending of the success of the operation (in our case to FileUpdateStatus.Complete).
Here is an example :
[csharp]
protected override void
OnCachedFileUpdaterActivated(CachedFileUpdaterActivatedEventArgs args)
{
args.CachedFileUpdaterUI.FileUpdateRequested
+= OnCachedFileUpdaterUIFileUpdateRequested;
base.OnCachedFileUpdaterActivated(args);
//do not forget this
Window.Current.Activate();
}
void OnCachedFileUpdaterUIFileUpdateRequested(CachedFileUpdaterUI sender,
FileUpdateRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
var theContentId = args.Request.ContentId;
var theTargetFile = args.Request.File;
//Do something to the file
//If the local file have to be updated, call do this :
//StorageFile upToDateFile=null;
//fill upToDateFile with the correct data
//args.Request.UpdateLocalFile(upToDateFile);
args.Request.Status=FileUpdateStatus.Complete
deferral.Complete();
}
[/csharp]
If the update process needs it, you can ask the user for some input.
To do so, you have to tell it in the FileUpdateRequested event handler using the args.Request.Status and set it to FileUpdateStatus.UserInputNeeded.
[csharp]
if (sender.UIStatus == UIStatus.Hidden)
{
args.Request.Status = FileUpdateStatus.UserInputNeeded;
//Can set a custom title
sender.Title = "Requiring input for : " + args.Request.ContentId;
return;
}
[/csharp]
The UIRequested event is then raised and you have to set the content of the Window to your specific UI in the handler. Don’t forget to do it in the right thread.Don’t forget to do it in the right thread : create the page in the first activation event and use the page Dispatcher to set the content.
[csharp]
void CachedFileUpdaterUI_UIRequested(CachedFileUpdaterUI sender, object args)
{
_specificUIPage.Dispatcher.RunAsync(
CoreDispatcherPriority.Normal,
() => { Window.Current.Content = _specificUIPage; });
}
[/csharp]
The FileUpdateRequested event will then be raised once more to inform you that the UI is visible. In the handler, you have to grab the event args and pass it to your UI. The UI will then be responsible to set the Request Status to the correct value. In my case, I save the args as a static field of my application.
[csharp]
public static FileUpdateRequestedEventArgs FileUpdateRequestedEventAr
void OnCachedFileUpdaterUIFileUpdateRequested(
CachedFileUpdaterUI sender, FileUpdateRequestedEventArgs args)
{
bool showSpecificUI = false;
FileUpdateRequestedEventArgs = args;
var deferral = args.Request.GetDeferral();
if (sender.UIStatus == UIStatus.Hidden)
{
args.Request.Status = FileUpdateStatus.UserInputNeeded;
//Can set a custom title for the UI
sender.Title = "Requiring input for : "
+ args.Request.ContentId;
deferral.Complete();
return;
}
if (sender.UIStatus == UIStatus.Unavailable)
{
//failure
args.Request.Status = FileUpdateStatus.Failed;
deferral.Complete();
return;
}
if (sender.UIStatus == UIStatus.Visible)
{
//Do nothing, the UI will do it for us.
return;
}
}
[/csharp]
In my UI, I simply set the status and complete the deferral when the user click on a button:
[csharp]
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
App.FileUpdateRequestedEventArgs
.Request.Status = FileUpdateStatus.Complete;
App.FileUpdateRequestedEventArgs
.Request.GetDeferral().Complete();
}
[/csharp]
In 8 Files In A Box, the Dropbox client for Windows 8, we wanted to be able to save a file and to upload it directly to the user Dropbox.
I first thought it was not possible : as soon as the file save picker provide a file to the requesting app, my app is shut down by Windows 8 and I have :
Leonard one of my Infinite Square colleague demonstrated me that I was wrong (and that impossible is really not a French word:)).
It can in fact be done using the Cached File Updater contract :
Really simple in fact For those who best understand code (as me :)) here a code snippet :
[csharp]
protected override void
OnFileSavePickerActivated(FileSavePickerActivatedEventArgs args)
{
base.OnFileSavePickerActivated(args);
args.FileSavePickerUI.TargetFileRequested
+= FileSavePickerUI_TargetFileRequested;
}
async void FileSavePickerUI_TargetFileRequested(
FileSavePickerUI sender,
TargetFileRequestedEventArgs args)
{
var fileCreated = await ApplicationData.Current
.TemporaryFolder.CreateFileAsync("ThisIsACoolFileName");
CachedFileUpdater.SetUpdateInformation(fileCreated,
"A content id to identify the file.",
ReadActivationMode.BeforeAccess,
WriteActivationMode.AfterWrite,
CachedFileOptions.None);
args.Request.TargetFile = fileCreated;
}
[/csharp]
At first, I did not manage to make it works : the OnCachedFileUpdaterActivated method was called but the OnCachedFileUpdaterUIFileUpdateRequested event was never raised.
After some research on the internet, I finally found that the Windows.Current.Activate() call to activate your app is really necessary : do not forget it !
Finally, I just want to remind you that the app requesting the file is responsible to let Windows know that it has no more use of the file (the write is done). So if your app is not activated, it could be because the requesting app is simply not asking you to update the file.
If you are using (not implementing but using) the FileSavePicker, please calls the CachedFileManager methods like in this snippet from the file picker sample :
[csharp]
// Prevent updates to the remote version of the file until we
// finish making changes and call CompleteUpdatesAsync.
CachedFileManager.DeferUpdates(file);
// write to file
await FileIO.WriteTextAsync(file, file.Name);
// Let Windows know that we’re finished changing the file so the other
// app can update the remote version of the file.
// Completing updates may require Windows to ask for user input.
FileUpdateStatus status = await CachedFileManager.CompleteUpdatesAsync(file);
[/csharp]
When your app is activated, a Dispatcher is created for it. The CachedFileUpdaterUI use another Dispatcher and you have to be careful to be on the right dispatcher(yours) when updating your UI. For example when you set the content of your Windows, don’t forget to do it on your Dispatcher.
I let you digg into my attached code for a more complete example.
If you want another sample, you can download and use the File Picker sample on MSDN.
That’s all for today !
]]>When you start an application, you want and need it to be compliant with this theme and one main part of it are icons.
What you may not know is that there is already a lot of icons available for you out of the box in any Metro app.
Let’s discover them !
When I first looked for the icons, I first searched for pictures. I found none of them.
So I digged a little more on the sample and I found out that icons where here as a Font.
This is in fact a really good idea for several reasons :
Also, the font name is not the same in an HTML5 project than in an XAML one :
Each icon is represented by it’s hexadecimal value. These values are the same in both langages.
My first idea was to create a XAML app which will list them all and display them in a GridView.
It’s pretty easy to do, here is the C# which creates the list :
[csharp]
//create a list of my custom class CharAvailable
List<CharAvailable> characters = new List<CharAvailable>();
//we will not cycle trough all the font values
var starter = 0xE10F – 200;
var ender = starter + 1000;
//Create the character list
for (int i = starter; i < ender; i++)
{
characters.Add(new CharAvailable() {
Value = string.Format("0x{0:X} : ", i),
CharToDisplay = (char)i });
}
//Set it as datacontext
DataContext = characters;
[/csharp]
And the XAML to display each item :
[xml] <TextBlock
Text="{Binding CharToDisplay}"
FontFamily="Segoe UI Symbol"
FontSize="34"
/>[/xml]
When you want to display an icon in your HTML5 app, you just need to set the font family name to “Segoe UI Command” and to use the hexadecimal representation of the icon. Here is an example :
[html]
<p style="font-family: "Segoe UI Command";src:local("Segoe UI Symbol");">&#E195</p>
[/html]
Also, these icons are used by commands and you can then set the name of the icon as a shortcut instead of the hexadecimal value. For example here is how you can define a ‘favorite’ app bar command:
[javascript]
{id:’favorite’, icon:’favorite’, section: ‘selection’, onclick: iLoveIt}
[/javascript]
The full list of shortcut is available in the ui.js file (thank you Tom for the tip!).
I also created a PDF which list them all for easy retrieval. You can find it here.
]]>